Context
I really want to get into game development. To get started I decided that I needed to make a game on my own. That would indicate my effectiveness in the diverse set of skills needed, and it would give a nice start to a game-development related portfolio.
Product
The game is a casual PC game where you try to find and catch gnomes. As a variation on the ‘normal’ 2D hide-n-seek this is a 3D take on the hide-n-seek genre.
This game is available on Steam https://store.steampowered.com/app/810420/Find_the_Gnome/
It has 17 levels with varying gamemodes.
It uses 4 types of gnome behaviors, 3 objective types and 3 gamemodes to make for a hide-n-seek worthy game-play.
My part
I did almost all of the game development, modelling, animations textures and publishing by myself. See for this my blogs at gamefeelings.com.
The game took 550 hours over 7 months, spare time only.
The hand drawings (store-front, in-game narrator images) are from a hired artist based on concept arts from me.
The music is from a distribution-free music website.
My main goal was to make and finish a game by myself to find out what drives me to create games and what I like when creating games.
I do like the coding, workflow and business part of the game development process.
I found out that I am not gifted with graphical art skills or music skills, and if I want to continue building games I have to find a way to get better at it or to find a way so that the lack of skills in these subjects don’t matter that much.
Related stuff
Random order, tooling used
- Unity
- No marketplace assets used (except for ‘Zenject’, ‘Facepunch.Steamworks’ and some effects from the ‘standard assets’)
- Steam and Steamworks
- Blender modelling, painting, UV editing and animating
- Release for PC, MacOS, Linux (SteamOS)
- Marketing/media, publication, vision.
- GIT sourcecontrol